← Spec Driven Games

Blog

Notes on building Spec Driven Games — what the decisions were, and what I got wrong.

  • The night sky that turned every metal surface black

    A sky change reasoned about as “a little dimmer” dropped the light to a seventh, the fix that came first turned the world blue, and the tool that came out of it prints hex values instead of adjectives.

  • Designing the courses

    Why every jump is computed rather than placed by eye, what the 20% design margin is protecting, and why a medal time is a measurement of a course rather than a target for a player.

  • Why browser games

    What the web buys, what it costs in load size and performance ceiling, the discovery problem I have not solved, and how ads and the in-game currency are kept out of the way of the game.