Blog
Notes on building Spec Driven Games — what the decisions were, and what I got wrong.
The night sky that turned every metal surface black
A sky change reasoned about as “a little dimmer” dropped the light to a seventh, the fix that came first turned the world blue, and the tool that came out of it prints hex values instead of adjectives.
Designing the courses
Why every jump is computed rather than placed by eye, what the 20% design margin is protecting, and why a medal time is a measurement of a course rather than a target for a player.
Why browser games
What the web buys, what it costs in load size and performance ceiling, the discovery problem I have not solved, and how ads and the in-game currency are kept out of the way of the game.