Play

  • Don't stop. Don't blink.

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  • Perfect or nothing.

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  • Four seats. One of them is yours.

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  • The board decides. The cards are yours.

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  • Your last run is still in the room.

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  • Down is whichever way you say.

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  • One shot. Make it do everything.

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  • Eat. Grow. Don't get eaten.

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  • It appears. The ring closes. Go.

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  • Pull every line free. Read before you tap.

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  • Two robots, one lava sea. Swing like you mean it.

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Worlds to explore

  • Sky Yard, seen from aboveBuilt-in

    Sky Yard

    An island in the void. Trees, an arch, a lantern path. No goal.

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  • The Cottage, seen from aboveBuilt-in

    The Cottage

    A house you can walk into — and the clearest thing here to remix.

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  • Neon Circuit, seen from aboveBuilt-in

    Neon Circuit

    A railed loop with nothing to fall off. Hold sprint and go.

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  • Vapor Ridge, seen from aboveBuilt-in

    Vapor Ridge

    The circuit's shape, up on stilts. A hill on the right, and a crest on the back straight that throws you off the end of it.

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23 courses, one clock, and the ghost of your best run.

A platformer in a browser tab. Time a run, take the medal, then go again against a ghost of the run before it. No account needed to start.

What Spec Driven Games is

A platformer that runs in a browser tab. There are 23 parkour courses on a difficulty ladder, a lap racer with bikes on a neon loop, and an arcade of 11 small games in cabinets you walk up to inside the world. No download, no store, no account needed to start.

Every course is timed. Finish one and you get a medal and a ghost of the run — a replay of yourself that you then race against on the next attempt, which is a far better opponent than a number. Coins earned from playing buy characters, and they buy nothing else; there is no real money anywhere on this site.

It is built and published by Muhammad Ali Akmal, and everything in it — the courses, the characters, the track, the music the cabinets play — was made from scratch rather than bought in.

How the ladder works

The 23 courses run Tutorial → Easy → Medium → Hard → Expert → Obby, in the order they are meant to be played. The tiers are not a difficulty score attached afterwards — each one names what the course is asking for, and the course is built to ask for it. Tutorial courses teach the jump. Medium courses teach you to turn. Expert courses spend the full design margin, and the Obby tier replaces small landings with lava.

No jump anywhere is built by eye. Every gap is designed against 80% of what the character can physically clear, because a jump at 100% is a frame-perfect input and a course full of those is not hard, it is unfair. Every course is then proved finishable by a solver — including from every checkpoint, since a resume point you cannot continue from is a soft lock rather than a mercy.

How the courses are made explains all of it, and every course has its own guide with the measured shape of its route.

Questions

Do I need an account to play?
No. Every course, the race and all the arcade cabinets open without signing in. An account exists so your best times, your coins and the characters you have bought follow you between devices — it is not a gate in front of the game.
Does it work on a phone?
Yes. The same build runs on a phone and a laptop, with on-screen thumb controls instead of a keyboard. Phones are held to 60 frames a second deliberately: a 120 Hz panel rendering a voxel world does twice the GPU work, gets hot, and then throttles to below 60, so the cap is faster than no cap.
Is there anything to download or install?
No. A link opens the game. It can be installed as an app if you would rather have an icon on your home screen, but that is a convenience and nothing needs it.
Does it cost anything?
No. Nothing on the site is paid for with real money. Coins are earned by playing, they buy characters, and they convert to nothing — you cannot buy them and you cannot cash them out.
Where do the medal times come from?
Each course is solved for the fastest route its geometry physically admits, and the Author time is that floor scaled by one constant. The medals are therefore measurements of the course rather than guesses, and a course cannot be edited into one whose times are impossible.