Chunk Runner

Arcade cabinet

Don't stop. Don't blink.

What it is

An endless runner across broken ground. You never stop moving forward; the only input is a jump you can hold to glide, and the ground stops being reliable almost immediately. A run lasts as long as you keep landing on something.

How it scores

Distance is the score, and it pays half a coin a point — the middle rate in the arcade. Because there is no top to an endless runner, a long run is worth more than a clever one, which is why the rate is lower than Tower Stack's.

The cabinet pays 0.5 coins per point of score, before the daily cap described on the arcade page.

How to approach it

The glide is not an extra jump, it is a longer one. Holding it from the apex covers gaps that a tapped jump cannot, and letting go early is the mistake that ends most runs.

By the numbers

Pays0.5 coins per point
At 1,000 points500 coins
ReportsA running score
Music148 BPM
TaggedSolo, Reflex, Casual
Added2026-09-08

That is the second-highest of the 5 rates in use. The rates are not arbitrary: a cabinet with a natural ceiling pays more per point than one you can play forever, because the second kind can be farmed by playing longer and the first can only be farmed by playing better.

The tempo is a design parameter rather than decoration. A cabinet is allowed its own BPM and nothing else about its music, because tempo is the one musical thing a game has an opinion about — a game played in bursts wants a different pulse from one played in a held breath. At 148 this is at the fast end of the arcade.

Payouts are computed on the server, not in your browser — a balance the page holds is a balance a player can edit. The first 500 coins a day come at full rate and everything after that at a fifth.

Controls

Keyboard: Space to jump · hold to glide

Touch: Tap to jump · hold to glide

More like this

  • Tower Stack — Perfect or nothing.
  • Ludo — Four seats. One of them is yours.
  • Snakes & Ladders — The board decides. The cards are yours.
  • ECHO — Your last run is still in the room.