The Cottage
Sandbox world
A house you can walk into — and the clearest thing here to remix.
What it is
The Cottage is a house you can walk into, 2,888 blocks in a 49 by 39 footprint. It is the smallest of the sandbox worlds and the clearest one to take apart.
What is in it
There is an interior, and getting into it is the whole of it. Being an enclosed building makes it the best demonstration of why the collision mesh is built greedily rather than per-block — a wall is one collider, not four hundred.
By the numbers
| Blocks | 2,888 |
|---|---|
| Footprint | 49 × 39 cells |
| Height | 14 cells |
Measured from the geometry the game builds for cottage, not estimated.
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.
More like this
- Sky Yard — An island in the void. Trees, an arch, a lantern path. No goal.
- Neon Circuit — A railed loop with nothing to fall off. Hold sprint and go.
- Vapor Ridge — The circuit's shape, up on stilts, with a crest that throws you off the end of it.