Sky Yard
Sandbox world
An island in the void. Trees, an arch, a lantern path. No goal.
What it is
Sky Yard is an island floating in the void — trees, an arch, and a lantern path — built from 5,763 blocks across a 78 by 58 footprint. There is no goal, no timer and no way to fail. It is the world the home page opens with.
What is in it
Walk it. The lantern path is the only thing resembling a route and it leads to the arch. Sky Yard is also the world the renderer's occlusion culling does the most work on, because an island has an inside: roughly 45% of its blocks are never visible from outside it and are dropped before anything is drawn.
By the numbers
| Blocks | 5,763 |
|---|---|
| Footprint | 78 × 58 cells |
| Height | 15 cells |
Measured from the geometry the game builds for island, not estimated.
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.
More like this
- The Cottage — A house you can walk into — and the clearest thing here to remix.
- Neon Circuit — A railed loop with nothing to fall off. Hold sprint and go.
- Vapor Ridge — The circuit's shape, up on stilts, with a crest that throws you off the end of it.