Reflex

Arcade cabinet

It appears. The ring closes. Go.

What it is

A target appears, a ring closes on it, and you hit it before the ring does. That is the entire game. It has no top and no length limit — a perfect player runs until they decide to stop.

How it scores

Ten points a hit plus up to 30 of streak bonus, at a twentieth of a coin a point. A good two-minute run is a few thousand points, or around a hundred coins. It is priced as a runner rather than a puzzle precisely because it has no ceiling.

The cabinet pays 0.05 coins per point of score, before the daily cap described on the arcade page.

How to approach it

Protect the streak over the individual hit. The bonus is worth three times the hit itself at full stretch, so a target you are not sure of is worth taking slowly rather than missing fast.

By the numbers

Pays0.05 coins per point
At 1,000 points50 coins
ReportsA running score
Music128 BPM
TaggedSolo, Reflex, Hard
Added2026-09-18

That is the 4th-highest of the 5 rates in use, shared with 3 other cabinets. The rates are not arbitrary: a cabinet with a natural ceiling pays more per point than one you can play forever, because the second kind can be farmed by playing longer and the first can only be farmed by playing better.

The tempo is a design parameter rather than decoration. A cabinet is allowed its own BPM and nothing else about its music, because tempo is the one musical thing a game has an opinion about — a game played in bursts wants a different pulse from one played in a held breath. At 128 this is in the middle of the range.

Payouts are computed on the server, not in your browser — a balance the page holds is a balance a player can edit. The first 500 coins a day come at full rate and everything after that at a fifth.

Controls

Keyboard: Click the target before its ring closes

Touch: Tap the target before its ring closes

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