Parkour
20 courses, Tutorial to Expert. The clock runs from the moment you land, checkpoints keep it running through a fall, and every map has an Author time somebody has to beat eventually.
- Tutorial · Learn the jump
Neon Run
A forgiving obstacle course. Stones, a walkway, floating islands.
Chasing Gold 0:30.70
- Tutorial · Learn the jump
Harbour Steps
A causeway out, a climb, and a long shelf home. Nothing to fall off.
Chasing Gold 0:43.65
- Tutorial · Learn the jump
Lantern Row
A lit street with one turn in it. The route is visible from the start.
Chasing Gold 0:32.13
- Tutorial · Learn the jump
Meadow Rise
A long climb to a summit, with two staircases to rest on.
Chasing Gold 0:51.44
- Easy · Learn it properly
Beacon Climb
Four switchback flights to a lit tower. One jump, learned properly.
Chasing Gold 0:32.01
- Easy · Learn it properly
Spiral Yard
Two laps of a square helix. A quarter of the jumps are corners.
Chasing Gold 0:54.31
- Easy · Learn it properly
Copper Bridges
Long spans between landings, and two descents that open up to three.
Chasing Gold 0:52.41
- Easy · Learn it properly
Sky Orchard
A weave with no straight section in it, through unreachable trees.
Chasing Gold 0:38.30
- Medium · Learn to turn
Cinder Gap
A broken causeway, an S-bend, and a descent that opens up.
Chasing Gold 0:31.71
- Medium · Learn to turn
Ratchet
A climb that changes axis on every hop. No straight line until the top.
Chasing Gold 0:42.54
- Medium · Learn to turn
Switchback Yard
Beacon Climb's tower, with the turn taken on the pad and no deck to walk.
Chasing Gold 0:29.55
- Medium · Learn to turn
The Turnpike
One hard corner, and a plunge on the far side you arrive at already turned.
Chasing Gold 0:46.25
- Hard · One-block landings
Vault of Wires
One-cell walkways and a zigzag that turns on every pad.
Chasing Gold 0:28.38
- Hard · One-block landings
Zip Line
Vault's zigzag as the whole course. Sixteen turns, not one cell of slack.
Chasing Gold 0:30.40
- Hard · One-block landings
The Gauntlet
A plunge of six 2x2 pads, banked by one checkpoint at the top of it.
Chasing Gold 0:37.16
- Hard · One-block landings
Needlepoint
Every other landing is a 2x1 pad seen end-on. Straight, and unforgiving.
Chasing Gold 0:46.73
- Expert · On the limit
Overclock
Single-block landings, the whole way. One jump sits on the limit.
Chasing Gold 0:42.91
- Expert · On the limit
Filament
Flat single-cell landings, turning the whole time. One long jump up.
Chasing Gold 0:32.93
- Expert · On the limit
Arc Light
A single-cell spiral almost straight up, then the whole way back down.
Chasing Gold 0:35.11
- Expert · On the limit
Lattice
Ninety degrees into a one-cell target every hop, with two plunges to rest.
Chasing Gold 0:39.88
Made by players
Published worlds with a finish somebody can actually reach. They are timed, medalled and ranked on the same terms as the ladder — the Author time comes off the course's own geometry, not off a number its builder typed.
Medals
Author, Gold, Silver, Bronze — measured against the fastest route the course geometry actually admits, not guessed at. The Author time is what a very good run of that route looks like; the rest are multiples of it.