Needlepoint
Hard course
Every other landing is a 2x1 pad seen end-on. Straight, and unforgiving.
What it is
Needlepoint is 36 jumps in 41 steps — a near-total absence of walking — where every other landing is a 2x1 pad seen end-on. The course is straight; the pads are the difficulty, and they are presented at their narrowest.
The route
A 67 by 94 footprint with the route running through it, alternating between ordinary landings and pads that give you one cell of depth in the direction you are travelling. Widest gap 4.1 cells, a 2-cell drop, 17 cells of climb, four checkpoints.
How to approach it
Short-hop the narrow pads. A full running jump onto a 2x1 seen end-on overshoots more often than it falls short, and overshooting a pad with one cell of depth is a fall.
What it teaches: Modulating jump distance rather than always jumping maximum.
By the numbers
| Blocks | 305 |
|---|---|
| Footprint | 67 × 94 cells |
| Height | 12 cells |
| Checkpoints | 4 |
| Jumps on the solved route | 36 |
| Widest gap | 4.1 cells |
| Total climb | 17 cells |
| Start to finish | +9 cells |
| Biggest drop | 2 cells |
Measured from the geometry the game builds for needle, not estimated. Route figures describe the course, not a human run.
Medal times
Derived from this course's own geometry, not typed in — how the times are worked out.
| Medal | Time |
|---|---|
| Author | 0:40.64 |
| Gold | 0:46.73 |
| Silver | 0:56.89 |
| Bronze | 1:21.28 |
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.
Other Hard courses
- Vault of Wires — One-cell walkways and a zigzag that turns on every pad.
- Zip Line — Vault's zigzag as the whole course. Sixteen turns, not one cell of slack.
- The Gauntlet — A plunge of six 2x2 pads, banked by one checkpoint at the top of it.
- Spindle — A tower climbed on a widening spiral, with nothing to bank on the way up.