Beacon Climb
Easy course
Four switchback flights to a lit tower. One jump, learned properly.
What it is
Beacon Climb is four switchback flights up to a lit tower, and it is the course that teaches one jump properly. Twenty-one jumps, every single one a one-cell rise, every one the same distance. Nothing else on the ladder repeats itself this deliberately.
The route
Four flights, each turning back on the one below it. Because every jump is identical the course is really asking whether you can do the same thing twenty-one times, which is a different skill from clearing one hard gap. The three checkpoints sit at flight boundaries, and nothing on the route descends.
How to approach it
Find the rhythm on the first flight and do not change it. The jumps are identical; any variation you introduce is yours, not the course's.
What it teaches: Repetition, and that a consistent jump beats a good one.
By the numbers
| Blocks | 548 |
|---|---|
| Footprint | 39 × 34 cells |
| Height | 25 cells |
| Checkpoints | 3 |
| Jumps on the solved route | 21 |
| Widest gap | 3 cells |
| Total climb | 21 cells |
| Start to finish | +21 cells |
Measured from the geometry the game builds for climb, not estimated. Route figures describe the course, not a human run.
Medal times
Derived from this course's own geometry, not typed in — how the times are worked out.
| Medal | Time |
|---|---|
| Author | 0:27.84 |
| Gold | 0:32.01 |
| Silver | 0:38.97 |
| Bronze | 0:55.68 |
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.
Other Easy courses
- Spiral Yard — Two laps of a square helix. A quarter of the jumps are corners.
- Copper Bridges — Long spans between landings, and two descents that open up to three.
- Sky Orchard — A weave with no straight section in it, through unreachable trees.