Sky Orchard

Easy course

A weave with no straight section in it, through unreachable trees.

What it is

Sky Orchard is a weave with no straight section in it, threaded through trees you cannot land on. Twenty-five jumps in a 59 by 67 footprint, climbing 8 cells — it is nearly flat, and all of the difficulty is horizontal.

The route

Every landing sets up a turn. The trees are the reason: they occupy the space a straight line would use, so the route has to go round them and the course reads as a weave rather than a path. The widest gap is 3.5 cells and there are no drops at all on the route.

How to approach it

Look one landing further ahead than feels necessary. On a weave the jump you are about to make is fine; the one after it is the one that needs you already facing the right way.

What it teaches: Reading a route that is never straight.

By the numbers

Blocks659
Footprint59 × 67 cells
Height13 cells
Checkpoints6
Jumps on the solved route25
Widest gap3.5 cells
Total climb8 cells
Start to finish+8 cells

Measured from the geometry the game builds for orchard, not estimated. Route figures describe the course, not a human run.

Medal times

Derived from this course's own geometry, not typed in — how the times are worked out.

MedalTime
Author0:33.30
Gold0:38.30
Silver0:46.62
Bronze1:06.61

Controls

What you need to start

MoveWASDArrow keys work too.
JumpSpace
Sprint / lock onShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open.

Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.

Other Easy courses

  • Beacon Climb — Four switchback flights to a lit tower. One jump, learned properly.
  • Spiral Yard — Two laps of a square helix. A quarter of the jumps are corners.
  • Copper Bridges — Long spans between landings, and two descents that open up to three.