Sky Orchard
Easy course
A weave with no straight section in it, through unreachable trees.
What it is
Sky Orchard is a weave with no straight section in it, threaded through trees you cannot land on. Twenty-five jumps in a 59 by 67 footprint, climbing 8 cells — it is nearly flat, and all of the difficulty is horizontal.
The route
Every landing sets up a turn. The trees are the reason: they occupy the space a straight line would use, so the route has to go round them and the course reads as a weave rather than a path. The widest gap is 3.5 cells and there are no drops at all on the route.
How to approach it
Look one landing further ahead than feels necessary. On a weave the jump you are about to make is fine; the one after it is the one that needs you already facing the right way.
What it teaches: Reading a route that is never straight.
By the numbers
| Blocks | 659 |
|---|---|
| Footprint | 59 × 67 cells |
| Height | 13 cells |
| Checkpoints | 6 |
| Jumps on the solved route | 25 |
| Widest gap | 3.5 cells |
| Total climb | 8 cells |
| Start to finish | +8 cells |
Measured from the geometry the game builds for orchard, not estimated. Route figures describe the course, not a human run.
Medal times
Derived from this course's own geometry, not typed in — how the times are worked out.
| Medal | Time |
|---|---|
| Author | 0:33.30 |
| Gold | 0:38.30 |
| Silver | 0:46.62 |
| Bronze | 1:06.61 |
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.
Other Easy courses
- Beacon Climb — Four switchback flights to a lit tower. One jump, learned properly.
- Spiral Yard — Two laps of a square helix. A quarter of the jumps are corners.
- Copper Bridges — Long spans between landings, and two descents that open up to three.