Filament
Expert course
Flat single-cell landings, turning the whole time. One long jump up.
What it is
Filament is flat single-cell landings, turning the whole time, with one long jump up. It is the flattest course on the ladder: 4 cells tall, climbing 3, across 92 cells. Twenty-four jumps in 30 steps.
The route
Because it is flat, the jump arc gives no help — a jump that rises has the character's upward velocity working for it and a jump that falls has gravity, but a level jump onto a single cell has neither. Add a turn on each one and that is the whole course. The one long jump up is the exception, and it is the easiest jump in it.
How to approach it
Do not try to rush the level sections. On a flat course every jump costs the same airtime whether you are sprinting or not, so the speed only buys distance you may not want.
What it teaches: Level jumps onto minimum landings, the least forgiving combination the arc produces.
By the numbers
| Blocks | 285 |
|---|---|
| Footprint | 92 × 13 cells |
| Height | 4 cells |
| Checkpoints | 4 |
| Jumps on the solved route | 24 |
| Widest gap | 3.2 cells |
| Total climb | 3 cells |
| Start to finish | +3 cells |
Measured from the geometry the game builds for filament, not estimated. Route figures describe the course, not a human run.
How it compares to the rest of the ladder
Ranked against all 23 courses on the same measurements, this one holds 2 places:
- the least climbing of any course on the ladder — 3 cells gained
- the third-narrowest corridor of any course — 7.1 to 1, long side to short
Outright places only — ties are not claimed.
Medal times
Derived from this course's own geometry, not typed in — how the times are worked out.
| Medal | Time |
|---|---|
| Author | 0:28.63 |
| Gold | 0:32.93 |
| Silver | 0:40.09 |
| Bronze | 0:57.27 |
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.