Overclock
Expert course
Single-block landings, the whole way. One jump sits on the limit.
What it is
Overclock is single-block landings the whole way, in a corridor 119 cells long and 9 wide. One of its jumps sits on the limit of what the character can clear. Thirty jumps, six checkpoints.
The route
It is flat in aggregate — 15 cells climbed, 3 net, a 3-cell drop — so unlike every other Expert course the difficulty is not height. It is that every pad is one block and the corridor leaves nowhere to put a bad landing. The 4.1-cell jump is the one on the limit.
How to approach it
Six checkpoints on an Expert course is generous, and they are there to be used as practice segments. Learn it a checkpoint at a time; nobody learns the limit jump by arriving at it tired.
What it teaches: Working at the edge of the jump arc, repeatedly.
By the numbers
| Blocks | 217 |
|---|---|
| Footprint | 119 × 9 cells |
| Height | 9 cells |
| Checkpoints | 6 |
| Jumps on the solved route | 30 |
| Widest gap | 4.1 cells |
| Total climb | 15 cells |
| Start to finish | +3 cells |
| Biggest drop | 3 cells |
Measured from the geometry the game builds for overclock, not estimated. Route figures describe the course, not a human run.
How it compares to the rest of the ladder
Ranked against all 23 courses on the same measurements, this one holds one place:
- the narrowest corridor of any course — 13.2 to 1, long side to short
Outright places only — ties are not claimed.
Medal times
Derived from this course's own geometry, not typed in — how the times are worked out.
| Medal | Time |
|---|---|
| Author | 0:37.32 |
| Gold | 0:42.91 |
| Silver | 0:52.24 |
| Bronze | 1:14.64 |
Controls
What you need to start
| Move | WASDArrow keys work too. |
|---|---|
| Jump | Space |
| Sprint / lock on | ShiftA latch, not a hold: tap once to arm sprint and a camera lock-on together, tap again to release both. Neither carries over into the next world you open. |
Sprint is a latch rather than a hold — tap it once and it stays on. Every control, keyboard and touch, including respawn, restart and the camera keys, and all of them rebindable.